The Requiem

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Contents

Kindred of the Inland Empire

Local Court

Primogen

Prisci

Status

Admired (Status •••••)

Respected (Status ••••)

  • Kazuki - Daeva / Invictus (s)

Valued (Status •••)

Recognized (Status ••)

Acknowledged (Status •)


Unacknowledged (residents without status)

(s) character's don't count for the status tally.

Bloodhunted


Visitors (For Neighboring Domains it is that Domain's Status -1)

Kindred who have met Final Death


In the History Books

Clans & Covenants

Clans

Covenants

Ascendant Covenant

• The Circle of the Crone: Circle members find it very easy to develop small groups of mortal followers. Most of these people are typically convinced that they’re involved in nothing more than a pagan worship circle. By making requests for help in ritual research or observances, a Circle member can use these mortals to help out with large rites (provided they don’t violate the Masquerade), or to perform tedious and mundane research and acquisition of materials involved in rites. Ascendant Acolytes thus gain the equivalent of two dots of the Allies Merit in the fi eld most useful to pursuing their research. So, an Acolyte whose occult studies focus on the lessons of the plant world might gain an Ally in the park service or the city’s botanical garden. This is a separate instance of the Allies Merit and does not combine with any similar Merits a character may already have. This Merit cannot be used for tasks that are overtly supernatural or illegal.

While engaged in rituals and similar observations, Acolytes also gather great spiritual strength from their faith. The knowledge that their covenant is dominant in a city — represented by ascendant status — strengthens the faith of those in the Circle of the Crone, allowing each member to regain a spent point of Willpower each week as they perform their rituals (during downtime).

Eminent Clan

* When the Mekhet are eminent, the Shadows’ knowledge of secrets and sharing of useful information achieves a high. Each resident Mekhet receives a number of free information snippets about other members of the domain equal to her City Status. The player should ask for this information from a Storyteller. This information is restricted to a subject’s dots in certain social Merits: Resources, Status (each type counts as a separate snippet), Herd and Retainer. A Mekhet can learn a character’s dots in Clan Status or Covenant Status, even if the Mekhet isn’t part of the clan or covenant in question.

Contender / Rival Benefits If an ascendant or eminent Prince or Harpy wants to remove a dot of City Status from a contender or rival Kindred, he must spend twice the Status points he normally would. This usually means spending two points per dot, but this effect can combine with the protections offered by some clans and covenants. This extra cost applies even when crossing clan/covenant lines.

Coteries and Societies

Riverside Info

Regencies

Elysia

Racks

The Court of the Inland Empire

Prince

  • Holds the absolute right of destruction in the Domain.
  • Has the power to veto a law put forth by the Primogen Council or Master of Elysium

Seneschal

  • Has all powers of the Prince when he is not present.

Princes Harpy

  • Arbiter of what is socially acceptable in the Domain.

Primogen Council

  • Advisers chosen by the prince.
  • May enact laws to govern the Domain.

Reeve

  • Enforces the laws of the Domain and edicts of the Prince.
  • May question and detain kindred.

Inspector

  • Commands the Archons.
  • Coordinates the efforts of the Archons, Reeve, Master of Elysium

Archons

  • Enforces the borders of the Domain.
  • May carry out destruction of other kindred for the Prince.

Minister

  • Carries the word of the Prince to the domain.

Master of Elysium

  • Keeps the peace on Elysium grounds.
  • Presides over legal disputes with the power of the Prince.
  • Maintains the Structure of the Law.
  • Advises the Reeve on legal matters.

Regent

  • Given semi-autonomous control of part of the Domain.
  • May enforce their own laws with the approval of the Prince.
  • Has the right to control feeding rights in their domain.
  • Does not have the right of destruction.

The Laws of the Riverside

The First Law: Rei "Respect" Kindred are always expected to control their Beast when dealing with others. Kindred must show respect even to a great enemy. Priests and monks must always be treated with respect, even if one does not agree with them. There is a time and a place for battle and even treachery, but in front of others, always show respect.
The Second Law: Chugo "Loyalty" Kindred have continuous responsibility for the childer of their lineage. The actions of a childe always reflect on his entire Kindred family, even after he is released by his sire. The entire linage, therefore, is responsible for taking care of those who embarrass their lineage.
The Third Law: Meiyo "Honour" Kindred are to behave well in order to reside in the same city. Kindred must swear an oath to the city itself to keep it safe for all residents. There will always be changes in power, but effects of these changes should be minimal. None want chaos within the city, for it will lead to the Beast. This mostly applies to chaos noticeable by mortals and so ties in to tradition of Masquerade. Also, by association, private disagreement, even one that can lead to bloodshed between two Kindred, is not supposed to extend to entire families. Kindred are expected to attempt to keep problems from escalating.
The Fourth Law: Naimitsu "Secrecy" Kindred shall not reveal themselves to mortals. Accepting gifts from and punishing wrongdoers of one's family is part of the duty to guide and protect them, but even family shall not know Kindred for what they are in many circumstances. As in the West, exceptions are made for most ghouls and some other mortals under vinculum. Many Kindred are seen as guardian spirits or ancestor spirits by their families. "Kami" (spirit) is often the same meaning as "Kindred," depending on context, especially among Elders.
The Fith Law: Gi "Justice" Diablerie denies a soul the right to be reborn and to be punished for its sins. Only the highest gods may decide to destroy a soul. If a Kindred consumes the soul of another, he takes the sin of the soul into himself. It is a stain on his own soul that will eventually lead to downfall and subsequent punishment in the next life. Kindred may be destroyed, but never diablerized.

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